There's a demonstration video comparing the changes made.Īny custom weapons/modded weapons will work seamlessly and receive all changes if they happen to use a base aim model. Secondly, every weapon's recoil has now been re-designed. Next time you fire a weapon and the recoil kicks up, you'll have to manually recover your aim. So firstly, I've completely removed this spoon-feeding mechanic from the game. You may have not noticed this, but if you fire your weapon (especially automatics) in the vanilla game, right after every shot there's a 'recoil recovery' mechanic that basically brings your weapon back to where you were initially aiming. Your overall experience will completely change and in my opinion you should really give it a shot even if you don't think this will be your cup of tea. Moving through interiors will feel correct and suspenseful while combat will be much more tactical as a consequence of the realistic pace and weapon handling. If you're a realism/immersion freak like myself when playing games then you'll feel right at home. This mod overhauls mechanics such as movement (player, NPCs, creatures) and weapons (recoil) to shift your gameplay more towards what would actually make sense from a logical standpoint. Immersive Fallout is a mod for Fallout 4, created by Zana Daniel.
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